Sunday, October 4, 2015

Legs: A New Slot for Slotted Magic Items

Picture created by Mike Beals.
In the Pathfinder RPG, adventurers can wear as many as 15 magic items at once. From top to bottom, they are head, headband, eyes, shoulders, neck, chest, body, armor, shield, belt, wrists, hands, ring 1, ring 2, and feet. While 15 is plenty (some may say too many), one obvious location is overlooked...legs. Though pants are by no means required attire for adventuring, it stands to reason that at least some adventurers wear pants. Introducing...

Legs: This slot consists of breeches, greaves, hose, kilts, leggings, pantaloons, pants, trousers and other items that can be worn on the legs.

And here are a few ideas (abbreviated entries) for lesser-minor and greater-minor wondrous items for the legs.
  • Breeches of the Inspiring Rush: 1/day when you make a charge attack, gain a +1 bonus on your attack and damage rolls. 
  • Breeches of the Savage Rush: +4 to confirm critical threats while charging 
  • Circus Pantaloons: You gain a +1 bonus on Acrobatics, Handle Animal, Perform, and Ride checks. 
  • Longjumper Leggings: When using the Acrobatics skill to make a long jump, you treat the DC of the skill check as if the distance being jumped were 5 feet shorter than it actually is. 
  • Longstride Leggings: +5 base land speed 
  • Pants of the Defensive Strategist: 1/day you are not flat-footed when you are an unaware combatant. This includes a surprise round that you don’t get to act in, and before you get to act at the start of a battle. 
  • Pants of Exploring: You gain a +2 bonus on all Survival checks made in one specific terrain type. 
  • Pants of Reaction: +2 initiative. 
  • Quick Runner’s Pants: 1/day as a swift action, the wearer can take an additional move action to move on his turn.

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