Magus. |
Arcane Pool (Su):
- At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to his magus level + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.
- At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every two levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +10 at 19th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
- Normal: Points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level.
- At 2nd level, and every three levels thereafter, a magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat, item creation, or metamagic feats. He must meet the prerequisites for these feats as normal.
- Normal: At 5th level, and every six levels thereafter.
- At 6th level, gain Enduring Blade as a bonus arcana.
- Normal: n/a
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