Thursday, December 22, 2016

Magus: Comparison of Normal vs. Unchained Class Abilities

Design Background:  Locally, there are some fans of gish-style characters, and this interest extends to the magus base class.  Some of us liked to play fighter-mages in 1st and 2nd edition D&D.  The feeling is that magi are interesting, but somewhat complicated and not terribly powerful.  The unchained magus is a complete overhaul of the class.  Magus arcana (and some basic class features) have been refashioned as customizeable / selectable "arcane talents."  For a breakdown, see the comparison of class abilities for the normal magus and the unchained magus. For house rule changes that only slightly up the power level of the magus class, see the house rules for magi.

MAGUS ARCANA CONVERTED TO ARCANE TALENTS
Arcane Accuracy
Bane Blade [Bane Weapon Arcana]
Close Range [Close-Range Strike]
Critical Strike [Arcane Critical]
Devoted Blade [Devoted Weapon Arcana]
Dispelling Strike
Disruptive [ Disruptive Strike]
Ghost Blade [Ghost Weapon Arcana]
Hasted Assault [Arcane Hastening]
Quickened Magic [Arcane Quickening]
Reflection [Reflecting Strike]
Wand Wielder [Wand Combat]

BASE CLASS ABILITIES CONVERTED TO ARCANE TALENTS
Counterstrike
Greater Spell Access [Spell Lore]
Heavy Armor [Armored mage (heavy)]
Medium Armor [Armored mage (medium)]
Spell Recall
Spellstrike

ELIMINATED CLASS ABILITIES
Improved Spell Recall
Knowledge Pool

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