Venus und Amor in der Schmiede des Vulkan. Öl auf Leinwand. 55 x 88 cm. Date 17th century Flemish painter in the circle of Jan Brueghel the Younger, from www.worldsofimagination.co.uk/ |
Head:
- Cap of Resolve: You gain a +1 bonus on all saving throws against charm and compulsion effects.
- Mask of Iron Lungs: You can hold your breath for twice as long and gain a +2 bonus on saving throws against the effects of inhaled poisons.
- Headband of Arcane Temper: +1 concentration and +1 initiative.
- Headband of Knowledge: Grants the skill focus feat for a specific knowledge skill.
- Anatomist Lens: You gain a +1 bonus on all rolls made to confirm critical hits.
- Wary Goggles: You gain a +1 bonus on saving throws against effects that would cause you to become dazzled or blinded, and once per day when you would be dazzled or blinded by an effect, you can reduce the duration of that effect by half (minimum 1 round).
- Dueling Cloak: This cloak gives you a +2 trait bonus on Bluff checks made to feint. Additionally, every time you successfully feint while wearing a cloak, you gain a +1 dodge bonus to your Armor Class until your next turn.
- Horselord Pauldrons: You gain a +2 trait bonus on Handle Animal and Ride checks, but the bonus only applies to horses.
- Alluring Amulet: You receive a +2 bonus on Diplomacy checks with those who find you attractive. You can use daze 1/day as a spell-like ability, with a caster level equal to your character level.
- Periapt of Inspiration: 1/day reroll a skill check or an ability check.
- Armor Pad Shirt: This is worn under armor making it more comfortable and also quieting it a bit. Armor check penalties for armor you wear are reduced by 1, to a minimum of 0.
- Mantle of the Mountain Guide: You gain a +2 bonus on Knowledge (geography) and Survival checks when in mountainous areas.
- Ordinary Tunic: You gain a + 4 trait bonus on Stealth checks whenever you attempt to hide in a crowd.
- Robe of Knowledgeable Casting: Once per day when you cast a divination spell, you can cast that spell as if your caster level were 1 level higher. You also gain a +1 bonus on any Knowledge checks.
- Armor of Crowd-Dodging: This light armor provides a +2 bonus on Acrobatics checks to move through another creature's space and to avoid attacks of opportunity for leaving a threatened square.
- Armor of the Gallant Imposter: This heavy armor provides a +2 bonus on Knowledge (nobility). In addition, you gain a +4 bonus on both Disguise and Bluff checks while attempting to impersonate a knight.
- Oathbound Shield: Once per day, this light steel shield allows a reroll of a saving throw against a charm or compulsion effect.
- Opportune Buckler: +1 shield bonus to AC against attacks of opportunity
- Drinking Belt: This leather belt has 6 small compartments and loops -- 3 to the left and 3 to the right -- to hold flasks and vials. Drinking potions and other items that are usually standard actions are move actions when stored in the belt.
- Toughskin Belt: You gain a +2 bonus to AC when opponents attempt to confirm critical hits.
- Backstabber Bracers: When you hit a foe you are flanking, you deal an additional 1 point of damage.
- Bloodthirsty Bracers: Whenever you make an attack that reduces a foe to 0 hit points or fewer, or you confirm a critical hit, your attack deals 1 additional point of damage.
- Ambush Gloves: You gain a +1 bonus on initiative checks and a +1 bonus on weapon damage rolls during any surprise round in which you act.
- Warsmith Gauntlets: You gain a +1 bonus to Knowledge (engineering) and to damage rolls against creatures and objects made primarily of clay, crystal, earth, metal, or stone.
- Relic-Proof Ring: You gain a +1 bonus on saving throws against effects produced by spell completion and spell trigger items.
- Ring of Fey Protection: You gain a +1 bonus to AC against attacks made by fey and a +1 bonus on saving throws against the effects of fey creatures.
- Breeches of Inspiring Rush: 1/day when you make a charge attack, you gain a +1 bonus on both your attack and damage rolls.
- Breeches of the Savage Rush: +4 to confirm critical threats while charging
- Circus Pantaloons: You gain a +1 bonus on Acrobatics, Handle Animal, Perform, and Ride checks.
- Longjumper Leggings: When using the Acrobatics skill to make a long jump, you treat the DC of the skill check as if the distance being jumped were 5 feet shorter than it actually is.
- Longstride Leggings: +5 base land speed
- Pants of the Defensive Strategist: 1/day you are not flat-footed when you are an unaware combatant. This includes a surprise round that you don’t get to act in, and before you get to act at the start of a battle.
- Pants of Exploring: You gain a +2 bonus on all Survival checks made in one specific terrain type.
- Pants of Reaction: +2 initiative.
- Quick Runner’s Pants: 1/day as a swift action, the wearer can take an additional move action to move on his turn.
- Deft Dodger Boots: +1 reflex saves
- Jungle Boots: 1/day, ignore difficult terrain.
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